Alan Wake II



https://youtu.be/MEWgOlTIW4Y?si=2YSWPHVJsvl3DZDB


Working with a fantastic team of highly skilled artists on Alan Wake II is an experience that I will always cherish. It was an exciting and challenging project that required me to be highly organised and detail-oriented, but it was also a lot of fun. I am proud of what we accomplished together, and am grateful for the opportunity to have contributed my own ideas to such an epic game.


I learned so much from my talented and generous workmates, specifically within Houdini as our main tool for all VFX purposes like breakables, simulations and animations. When implementing content I worked within a gameplay scripting environment and often created our own gameplay-based scripts and maths for different VFX needs - this could be anything from a simple interactable up to full VFX support on a boss-fight.


Another huge area of development for me during this project was cinematic VFX, which was easier in terms of content implementation, but more challenging in terms of analysing and figuring out what was most important to contribute for the final image.


More detailed overview of the work will come later, but for now here are screenshots of things I worked on that appeared in the official trailers:



A strange event unfolding:

Watch it here in the Dark Place trailer : https://youtu.be/49g0AL0AJks?si=9MlIZ1eMrz70vQro



Wall Break from the first gameplay trailer:

Watch it here in the Official Gameplay trailer : https://youtu.be/HwdrTLAGhpU?si=yJTXsVIoGjL8tDHy